Future

- Author: Test Transfer
- Status: Ongoing
- Age Rating: 18+
- 👁 14
- ⭐ 8.8
Annotation of your novel Please, write an annotation for your story. It is a brief summary of your story written in an interesting way. ццйцййц Min 100, Max 2000 WordsAnnotation of your novel Please, write an annotation for your story. It is a brief summary of your story written in an interesting way. йMin 100, Max 2000 WordsAnnotation of your novel Please, write an annotation for your story. It is a brief summary of your story written in an interesting way. й мвііііів а віавіа віа Min 100, Max 2000 WordsAnnotation of your novelццйцйцйPlease, write an annotation for your story. It is a brief summary of your story written in an interesting way. Min 100, Max 2000 Words
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- Author: Testing account deactivation
- Status: Ongoing
- Age Rating: 18+
- 👁 1
- ⭐ 8.5
John C. Young (1803–1857) was an American educator and pastor who was the fourth president of Centre College in Danville, Kentucky. He entered the ministry in Lexington, Kentucky, in 1828. He accepted the presidency of Centre College in 1830, holding the position until his death in 1857, making him the longest-serving president in the college's history. During his term, he increased the endowment of the college more than fivefold and increased the graduating class size from two students in his first year to forty-seven in hisJohn C. Young (1803–1857) was an American educator and pastor who was the fourth president of Centre College in Danville, Kentucky. He entered the ministry in Lexington, Kentucky, in 1828. He accepted the presidency of Centre College in 1830, holding the position until his death in 1857, making him the longest-serving president in the college's history. During his term, he increased the endowment of the college more than fivefold and increased the graduating class size from two students in his first year to forty-seven in his
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- Author: Xades
- Status: Ongoing
- Age Rating: 18+
- 👁 0
- ⭐ 7.5
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla in porttitor dui. Aliquam dapibus augue a ligula dictum, at elementum sapien convallis. Phasellus sit amet diam blandit, tincidunt est in, ultricies tortor. Nulla lacinia et quam non placerat. Nullam consequat sapien eget dapibus tempus. Praesent luctus sit amet odio sed fermentum. Duis vulputate iaculis quam non fermentum. Mauris fermentum maximus velit, ac iaculis massa eleifend nec. Donec dolor mi, hendrerit at bibendum quis, bibendum eu nisi. Proin quis ipsum sed nisi faucibus commodo. Nulla volutpat purus in urna interdum, a consectetur dui placerat. Vivamus tempor, lorem sit amet elementum ultricies, ligula enim malesuada tortor, vitae tristique justo nisl vitae elit.
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- Author: M.Scott
- Status: Ongoing
- Age Rating: 18+
- 👁 2
- ⭐ 7.5
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
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- Author: Project Manager
- Status: Ongoing
- Age Rating: 18+
- 👁 2
- ⭐ 6.1
British game designer Ed Key began work on Proteus in 2008 during his evenings and weekends, though the game only neared its final form when David Kanaga joined development in 2010.[11][12] Key originally envisioned the game as a procedural role-playing game in the same vein as The Elder Scrolls IV: Oblivion, in which the player would visit towns and complete quests. Realizing the extent of the work that would be needed for such a game, the developers decided to instead make something "nontraditional and nonviolent".[13] The first technology developed for the game was the landscape generator, for which Key was inspired by walking in the village of Avebury, England. While he knew he wanted to make an exploration game, Proteus went through a variety of early iterations as Key explored different gameplay ideas.[7] Key developed Proteus using a game engine written in the C# programming language.[14] He found the game's visual style early in development, with the impressionistic tree design being one of the first he settled on. Art Deco and the work of Paul Nash have been cited as "big influences".[7] After Kanaga joined the development team as its audio composer, the game's music and sound mechanics were refined through testing a wide range of ideas, including allowing players to create their own music within the game. This idea was ultimately cut because Key and Kanaga felt it would detract from the game's exploratory emphasis and instead turn it into a creative tool.[15] During development, and after the game's release, the developers expressed interest in allowing player-created mods of the game; some have since been created by the community.[12][14][16] Proteus was released on 30 January 2013 for Windows and OS X, and on 8 April of the same year for Linux.[17][18] When pre-orders opened in 2012, an Artifact Edition was also available—a version which included a boxed copy of the game containing artwork, the soundtrack, and notes on the game's development.[19] Key apologised when the Artifact Edition had not yet shipped at the end of its release year, and offered to refund customers upon request.[20] The edition became available for purchase in July 2016.[21] Around the time of the game's release, Curve Studios approached the developers to port the game for release on PlayStation 3 and Vita.[22][23] These versions of the game use Curve Studio's own game engine.[24] Sony requested that new features be added to the game, though Key said that the company never attempted to steer the direction of the development of these features. Key added location and date-based world generation and a method for changing the world's color using the Vita's rear touchpad.[25][26] He stated that the location- and date-specific world generation feature may come to the game's other versions in the future.[25] The PlayStation 3 and Vita versions were released in October 2013.[27]
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- Author: vboiko-17
- Status: Ongoing
- Age Rating: 18+
- 👁 13
- ⭐ 4.3
2 In "Alpha Woman: Unleashing Your Inner Strength and Confidence," author [Author Name] takes readers on an inspiring journey of self-discovery and empowerment. This transformative book delves into the essence of what it means to be an Alpha Woman in today's dynamic world and offers valuable insights and strategies for women who aspire to harness their inner strength and live life to the fullest. In a society where traditional gender roles are evolving, "Alpha Woman" emerges as a guide for women who wish to embrace their power and potential. The book begins by exploring the concept of the Alpha Woman and dispelling myths and misconceptions surrounding strong, assertive women. It celebrates the qualities that make Alpha Women exceptional leaders, partners, and individuals.
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- Author: Project Manager
- Status: Ongoing
- Age Rating: 18+
- 👁 1
- ⭐ 2.9
Testing search "Lips Are Movin" is 3:01 in length.[12] Kadish produced, engineered, and mixed the song at the Carriage House studio in Nolensville, Tennessee. He plays the acoustic bass, baritone saxophone, drums, guitar, and piano, and David Baron plays the organ.[10] The track was mastered by Dave Kutch at the Mastering Palace in New York.[10] Trainor told The Tennessean that the musical composition of "Lips Are Movin" and "All About That Bass" follows the same formula, which Slant Magazine's Alexa Camp described as "doo-wop throwback, girl-group harmonies and bubblegum pop hooks".[13][14] "Lips Are Movin" is a retro-tinged doo-wop and pop song, with production that makes use of handclaps, and a post-chorus chant reminiscent of the latter. The lyrics, too, reference it with the line, "I gave you bass/You gave me sweet talk."[15][16][17] Trainor assumes a Southern-inflected patois while singing over the song's saxophone bleats.[17] AllMusic's Stephen Thomas Erlewine described it as Motown bounce.[18] Kadish stated that the lyrics of "Lips Are Movin" were inspired by Trainor's frustrations with her record label.[7] However, reviewers, including The Tennessean's Dave Paulson and MTV News' Christina Garibaldi, deemed it a track about leaving a significant other after being cheated on, an interpretation Kadish is open to.[7][13][19]
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